
SCENE 01 / VOLUMETRIC CAPTURE
Volumetric Capture
3D video recording for immersive experiences.
Here is how this works in practice. Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.
Here is the short of it. We connect you with volumetric capture studios and tech teams set to recording high-fidelity 3D performances. Our team sets up stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-prod and distribution workflow.
Capabilities
Volumetric Services
Capture real performances as viewable 3D video from any angle.
01
Capture Systems
- Multi-camera arrays
- Depth sensors
- Synchronized capture
- High-resolution
- Full 360° coverage
Complete Volume
02
Performance
- Actor capture
- Full body motion
- Facial detail
- Costume capture
- Multi-person scenes
Human Performance
03
Processing
- 3D reconstruction
- Mesh generation
- Texture mapping
- Format conversion
- Quality optimization
Full Pipeline
04
Applications
- VR experiences
- AR content
- Holographic displays
- Game cinematics
- Interactive media
Immersive Content
True 3D Video
Capabilities
Our Process
Pre-Production
Planning capture needs, wardrobe considerations, and tech setup.
Capture Session
Recording performances in the volumetric stage with synchronized cameras.
Processing
Converting raw capture data into 3D video assets through reconstruction.
Delivery
Optimizing and delivering volumetric content in needed formats.
On Location
Microsoft Mixed Reality Capture Studios partnership track via Sheridan, York, UBC and Microsoft Vancouver R&D plus Pixomondo Toronto The Vol Unreal volumetric integration
Here is how the work lines up. Canadian volumetric capture sits at the research frontier rather than the catalog one — the Microsoft Mixed Reality Capture Studios partnership track runs through Sheridan College Oakville, York University Toronto, UBC Centre for Digital Media and the Microsoft Vancouver office's volumetric R&D programme, with the NFB / ONF Montreal hands-on division anchoring the documentary and bilingual EN / FR side of immersive volumetric work.
Here is the breakdown. Pixomondo Toronto's in-house Unreal team integrates volumetric assets directly into The Vol LED stage workflows that Star Trek: Discovery and Strange New Worlds validated from 2020, DNEG Vancouver's virtual production division carries similar volumetric-plus-LED integration for feature scale, and Rodeo FX Montreal plus Hybride Saint-Hyacinthe handle francophone-side volumetric R&D under Telefilm Canada and CMF Experimental stream funding.
Here is what that looks like on the ground. Our coordinators schedule capture sessions at Toronto, Vancouver and Montreal volumetric stages, run wardrobe and pattern review at pre-production so reconstruction quality holds across multi-person performance scenes, and route point-cloud, mesh-sequence and compressed volumetric video deliverables into Unreal, Unity, AR Foundation and WebXR pipelines.
Here is how the picture comes together. Heritage and cultural-preservation volumetric work has a uniquely Canadian chance space — Inuit cinema's Atanarjuat era. The Indigenous performance traditions logged through Inuit Tapiriit Kanatami and the Indigenous Screen Office sit alongside Quebec City UNESCO walled-city volumetric reconstruction, Lunenburg UNESCO heritage and the Group of Seven landscape painting tradition as candidate volumetric-preservation commissions.
Here is what we have to work with. Performance volumetric capture for music, dance and theatre runs through the same DNEG Vancouver and Pixomondo Toronto pipelines that handle episodic LED stage integration, with on-stage TDs synchronising multi-camera arrays, depth sensors and Mo-Sys StarTracker camera tracking across capture sessions. Our coordinators carry CBSA ATA carnet forms for any imported volumetric arrays that supplement resident inventory.
Here is the layout. Tax-credit forms stacks CPTC 25% federal labour or PSTC 16% foreign-labour with Ontario OPSTC 21.5% plus 18% computer animation, BC PSTC 28% plus DAVE 16% plus 6% regional, or Quebec QPSTC tiered — with CAVCO certification, Telefilm Canada, CMF Experimental / Indigenous / Performance / Production streams and Indigenous Screen Office filings carried through delivery.
FAQ
Frequently Asked Questions
What is volumetric capture?
Volumetric capture records a performance from all angles at once using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.
How is it different from motion capture?
Motion capture records movement data applied to CG characters. Volumetric capture records the actual look of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.
What are common applications?
Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.
What are the wardrobe considerations?
Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—mostly solid colors and matte fabrics work best, though modern systems handle more variety.
What formats can you deliver?
We can deliver volumetric content in many formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback needs.
Where are volumetric stages in Canada?
Canada has access to great volumetric capture facilities through partnerships with major studios in Toronto and Vancouver. We set up stage access, tech crews, and all aspects of volumetric production.
Related Services
Productions in Canada that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.
On Set
Need Volumetric Capture?
Tell us about your immersive project and we'll capture it in 3D.